After showing our final sound design to the tutors we got a lot of comments on it, I found that we got generally positive reviews on the final piece. A couple of the tutors mentioned that it seemed very complete which found to be good news as I had worked very hard on this design. I knew that before I had showed the film, there was still some things that I wanted to tweak, so the fact that they thought it felt complete meant that the stuff that I did want to tweak was very minor.
We wanted to go for a glitchy sound design and this is something that also got picked up on in a positive way. Going for a glitchy sound is something I wanted to put in throughout the whole production process. I spent a lot of time listening to the likes of Aphex Twin to get inspired for the final sound design. In terms of positives I felt that I could take a lot away from this, especially for the major project, it has made me a lot more confident in my ability to put a sound design together.
The things I had to work on in terms of the sound design were pretty minor, for example when the phone vibrated, it needed to be shorter and a lot louder, I agreed with this and I knew it would be a minor tweak. Also there was a bit where the synth sound came in a little bit early, this is also something that could be changed in a matter of minutes. On a personal note, I felt when I watching it back the dialogue could be a a tiny bit louder, possibly getting slightly overpowered by the synth sounds, but apart from that there was nothing major to change.
Link to video - http://vimeo.com/114607658
Password - Donkey
Thursday, 11 December 2014
Friday, 5 December 2014
Sound Production
These are my notes, ideas and screenshots from the sound design.
The longest part of the sound design I have had is syncing the dialogue with the video, this is due to me having issues with waveforms not showing up on the sound clips, this means I'm unable to see where the levels change and where they match the original sound.
Linking the dialogue has taken about a day to put together, this is something I want to get out of the way as soon as possible. I'm also having some issues with protools itself, I'm finding that its constantly loading and being generally slow this is something I have found on multiple computers, I have even tried to change where I link the files from, for example; putting all of the sound clips on the desktop.
Funnily enough the waveforms on the clips decided to load after I had done the dialogue.
The next part of the sound design is to record some foley sounds and also atmosphere, here is a list of the sounds we had to record in post.
Bat Sounds - Although we already had sound for the bat we wanted to make the sound of the bat quite big, I recorded some hand claps just to slide in there to make it a bit more skull crunching.
Cum Sound - We needed a cum sound, I just wanted something subtle so I just rubbed my finger on a piece of cloth.
Mouse Clicking - This was straightforward, I just recorded the sound of a mouse clicking.
Bedroom Atmosphere - This was to bring the whole piece together so that we didn't have any silent parts.
Laptop Fan Atmosphere - I recorded an atmosphere with my laptop on, this was so I could get the sound of the fan, this was to match up the sound of the fan that I go on the shoot.
Phone Vibrating - This was also simple, I just recorded a phone vibrating.
All of these sounds were straight forward to record and also straight forward to sync up.
Editing Dialogue/Foley
The editing of the dialogue was pretty simple I just rolled off all of the high frequencies, this is something I would usually do on dialogue anyway. I found that there was a small section of dialogue that was really loud and became a tiny bit distorted, this was something I couldn't do a lot about, but I found that rolling off the high frequencies did help a little bit.
In another part of the sound editing, there is a scene where Paul is editing and we need to use bit of a video from the previous scene, but we had to change the sound so that it was coming out of the laptop and from a distance, I did this by rolling off the hight and low frequencies, I also lowered the levels on it, I found that this worked well and manipulated the sound to how I wanted it to.
The longest part of the sound design I have had is syncing the dialogue with the video, this is due to me having issues with waveforms not showing up on the sound clips, this means I'm unable to see where the levels change and where they match the original sound.
Linking the dialogue has taken about a day to put together, this is something I want to get out of the way as soon as possible. I'm also having some issues with protools itself, I'm finding that its constantly loading and being generally slow this is something I have found on multiple computers, I have even tried to change where I link the files from, for example; putting all of the sound clips on the desktop.
Funnily enough the waveforms on the clips decided to load after I had done the dialogue.
The next part of the sound design is to record some foley sounds and also atmosphere, here is a list of the sounds we had to record in post.
Bat Sounds - Although we already had sound for the bat we wanted to make the sound of the bat quite big, I recorded some hand claps just to slide in there to make it a bit more skull crunching.
Cum Sound - We needed a cum sound, I just wanted something subtle so I just rubbed my finger on a piece of cloth.
Mouse Clicking - This was straightforward, I just recorded the sound of a mouse clicking.
Bedroom Atmosphere - This was to bring the whole piece together so that we didn't have any silent parts.
Laptop Fan Atmosphere - I recorded an atmosphere with my laptop on, this was so I could get the sound of the fan, this was to match up the sound of the fan that I go on the shoot.
Phone Vibrating - This was also simple, I just recorded a phone vibrating.
All of these sounds were straight forward to record and also straight forward to sync up.
Editing Dialogue/Foley
The editing of the dialogue was pretty simple I just rolled off all of the high frequencies, this is something I would usually do on dialogue anyway. I found that there was a small section of dialogue that was really loud and became a tiny bit distorted, this was something I couldn't do a lot about, but I found that rolling off the high frequencies did help a little bit.
In another part of the sound editing, there is a scene where Paul is editing and we need to use bit of a video from the previous scene, but we had to change the sound so that it was coming out of the laptop and from a distance, I did this by rolling off the hight and low frequencies, I also lowered the levels on it, I found that this worked well and manipulated the sound to how I wanted it to.
Monday, 1 December 2014
Electronic Inspiration
Throughout the process of this production I have said I wanted to use electronic music in our film, I felt that it would fit in perfectly to our film, I have mentioned that I have been inspired by a range of different artists such as Bonobo, The Chemical Brothers and also Aphex Twin; all of these musicians make a variety of different music, but I think they also have a lot in common in that they make music that I believe could be used as score for film.
I wanted to look at other composers that have actually made music for film, and apply it to my own film and how I would create a similar electronic sounds.
So i decided to look at Blade Runner, this film is well known for its electronic soundtrack which was composed by Vangelis.
Here is a snip of the soundtrack.
This sounds works well as a film score as it is very subtle, and it is the subtle side of this that I want to take inspiration from, although I want my sound design to be glitchy and over the top in some parts of the film, I also want to be subtle where I feel it be necessary. I want to have some subtle electronic tones working all the way along the film, I want to use these to build up the end and to reflect the moods of the characters. I feel that in the video link about it does that very well and I could understand how it would reflect a mood or tone.
I wanted to look at other composers that have actually made music for film, and apply it to my own film and how I would create a similar electronic sounds.
So i decided to look at Blade Runner, this film is well known for its electronic soundtrack which was composed by Vangelis.
Here is a snip of the soundtrack.
This sounds works well as a film score as it is very subtle, and it is the subtle side of this that I want to take inspiration from, although I want my sound design to be glitchy and over the top in some parts of the film, I also want to be subtle where I feel it be necessary. I want to have some subtle electronic tones working all the way along the film, I want to use these to build up the end and to reflect the moods of the characters. I feel that in the video link about it does that very well and I could understand how it would reflect a mood or tone.
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