These are my notes, ideas and screenshots from the sound design.
The longest part of the sound design I have had is syncing the dialogue with the video, this is due to me having issues with waveforms not showing up on the sound clips, this means I'm unable to see where the levels change and where they match the original sound.
Linking the dialogue has taken about a day to put together, this is something I want to get out of the way as soon as possible. I'm also having some issues with protools itself, I'm finding that its constantly loading and being generally slow this is something I have found on multiple computers, I have even tried to change where I link the files from, for example; putting all of the sound clips on the desktop.
Funnily enough the waveforms on the clips decided to load after I had done the dialogue.
The next part of the sound design is to record some foley sounds and also atmosphere, here is a list of the sounds we had to record in post.
Bat Sounds - Although we already had sound for the bat we wanted to make the sound of the bat quite big, I recorded some hand claps just to slide in there to make it a bit more skull crunching.
Cum Sound - We needed a cum sound, I just wanted something subtle so I just rubbed my finger on a piece of cloth.
Mouse Clicking - This was straightforward, I just recorded the sound of a mouse clicking.
Bedroom Atmosphere - This was to bring the whole piece together so that we didn't have any silent parts.
Laptop Fan Atmosphere - I recorded an atmosphere with my laptop on, this was so I could get the sound of the fan, this was to match up the sound of the fan that I go on the shoot.
Phone Vibrating - This was also simple, I just recorded a phone vibrating.
All of these sounds were straight forward to record and also straight forward to sync up.
Editing Dialogue/Foley
The editing of the dialogue was pretty simple I just rolled off all of the high frequencies, this is something I would usually do on dialogue anyway. I found that there was a small section of dialogue that was really loud and became a tiny bit distorted, this was something I couldn't do a lot about, but I found that rolling off the high frequencies did help a little bit.
In another part of the sound editing, there is a scene where Paul is editing and we need to use bit of a video from the previous scene, but we had to change the sound so that it was coming out of the laptop and from a distance, I did this by rolling off the hight and low frequencies, I also lowered the levels on it, I found that this worked well and manipulated the sound to how I wanted it to.



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